



In addition to the overlays linked above, the artist Jdan-S has made a new megapack, which is highlighted in the video above. You can now quit out of RetroArch and start up a game.Back out to the Main Menu, then select Configuration File > Save Current Configuration.When in RetroArch, go to Settings > Directory > Overlay, then navigate to roms > bios > Overlays > Use This Directory.Go to the RetroArch section and start up the RetroArch (not RetroArch32) option.Open up RetroArch without loading a game.If you are using 351ELEC, it will already have that folder.įor ArkOS, we’re going to make this our default overlay directory in RetroArch so that it’s easy to find. In your SD card’s bios folder, create a folder named “bezels”, and add the overlay files (.cfg and. Unzip the package and place your RG351 SD card into your computer via USB card reader. This pack includes overlays for Game Boy, Game Boy Color, Game Gear, and Neo Geo Pocket (Color). I think they want to add a new graphical way to define inputs at some point.To get started, you will need to download this file which contains assets made by Reddit user Jdan-S and discord user ByEthanFox. That's been depreciated and isn't included now though. See retroarch-joyconfig.exe -help for more information.I did my initial configuration for my Dualshock 2 and Neo Geo pads using the Phoenix launcher that used to come with it, then manually opened the cfg file to change things. A workaround for this is to use the -timeout option. If you don't want to configure certain binds, there is no way to "skip" a config. To configure some of the most relevant hotkeys (save state/load state/RGUI menu toggle), add -misc. Retroarch-joyconfig.exe -i retroarch.cfg -o retroarch.cfg You can also configure input directly and update retroarch.cfg, but this is not recommended. Retroarch-joyconfig.exe -a autoconfig/yourpad.cfg It is recommended you create an autoconfig for your device. If you want to configure input for obscure systems which don't map well to the RetroPad, If you have an xinput-supported gamepad, you should not need to configure input at all. you can combine it with a shader (crt for example) in the graphics options. Or if you want to have it as a permanent thing, you can go to control settings in retroarch phoenix, and select it as an overlay from there. To set up a border in retroarch itself, go to Input Settings and then navigate to it as an overlay. To install - unload the folder into your retroarch folder (it's called glassy-gba because that's what the original overlay I used was called). It will not scale correctly unless you have both. The GBA border is designed to be used with the VBA core and the handheld LCD shader in the shaders page posted earlier in this thread. If you try it with any other core apart from BNES, it will not work properly. The CRT borders are designed for the BSNES core in 4:3 with cwfg's curved CRT shader - this can be found earlier on in this thread. They will not scale correctly for SNES9x. The SNES borders are designed for the BSNES core in 4:3. Right, here's the folder with the borders I made. ini file and replace with mineĪnd send me your file setting for the shot above Click to expand.here are the settings i used for those images:
